Generally a windborn looks like a regular person of her own race. In rare cases, though, windborn have been known to be born with a set of wings. These wings are cosmetic in nature, as any windborn is capable of perfect flight whether born with them or without. Those experienced with windborn may be able to sense her approach as a slight breeze tends to precede her.
Elementborn (Windborn) Statistics:
Type: A windborn creature gains the air subtype.
Senses: A windborn creature gains blindsight +30ft
Defensive Abilities: If the base creature has an ability that is bypassed by the same element as the element infusing the base creature, such as regeneration, it loses that mode of bypass for the ability. Additionally, it gains the following:
Elemental Body (Ex)
Elementborn creatures’ bodies gain some of the qualities of elementals. Each time an elementborn creature is exposed to a bleed, precision damage, poison, paralysis, sleep, or stunning effect, it has a 25% chance to avoid it.
Weaknesses: An elementborn creature loses any weakness dependent on its chosen element.
Speed: A windborn creature gains a fly speed (perfect maneuverability) equal to its highest speed. If the base creature already has a fly speed, it increases to match the base creature’s highest speed, with perfect maneuverability. If the base creature gains a fly speed from the application of this template, the flight is supernatural in origin.
Special Attacks: A windborn creature gains the following special attacks.
Air Mastery (Ex)
Windborn creatures gains a +1 bonus on attack and damage rolls against an air elemental.
Wind Blast (Su)
Once every 1d4 rounds, a windborn creature can breathe a 60-foot cone of Wind that mimics a terrible windstorm. Every creature within this area that is not flying must succeed on an Acrobatics or Strength check vs. the wind blast’s DC or fall prone. A flying creature that fails is instead blown away from the windborn creature, moving a distance equal to 5 feet per point by which it failed the check. If the creature encounters a large object (such as a wall) during this movement, it takes 1d6 points of damage per 5 feet the object prevented it from moving. The save DC is Constitution-based.
Abilities: A windborn creature’s ability scores change from the base creature’s as shown below.
Str: -4 Dex: +4 Con: -2 Int: -2 Wis: +2 Cha: +2
Bonus Feat: A windborn creature gains Lightning Reflexes as a bonus feat.
Special Qualities: A windborn creature retains all the base creature’s special qualities and gains the following.
Gaseous Form (Sp)
The windborn creature can use gaseous form, as the spell (caster level equals windborn creature’s character level), on itself once per day.